GTA V Benchmarked at 4K, 1440p and 1080p
With Grand Theft Auto V being the record breaking entertainment milestone that it is and a PC hardware Goliath in its requirements, we want to start with it. We note that testing the typical resolutions is NOT enough with GTA5. Whereas a modern PC game (with exclusions, eg Metro) can comfortably be run at Very High to Ultra plus Anti-Aliasing on a recent 2GB GPU, GTA5 takes things up a notch in the settings dept. Maximum details in this game require Ultimate level GPUs with at least 6GB of VRAM. As such we test at both ‘defaults’ which is almost a very high without anti aliasing and ‘max’ which is all sliders up, anti aliasing and enhanced draw distances enabled. Defaults look ok but the extreme PC enthusiast will want to run with everything enabled and up, which ‘defaults’ cant deliver’.
We use a weighed average to calculate GTAV’s performance as one segment of its benchmark test is longer thasn the others. Due to a change of test method, all GTA V benchmarks are with DDR4-2800 Memory and a 127MHz BUS, resulting in a 50MHz clock-speed increase for the Intel i7-7 5960X processor.
The 2GB GTX 960 failed the 4K Max test as it just rendered corrupt textures, too much video memory is needed by GTA specifically here.
In some of our 980 Ti benchmarks, the 980 Ti has a few frames advantage over the TITAN X as we have noticed the 980 Ti holds boost longer and we tested in colder temperatures.